Shot list planning sheet
Edit order · 5 shots · 12s planned across 4 timed shots · 1 untimed
Proposed coverage only — durations are edit targets, not generated clip lengths or a schedule
Shot 12A-1 — edit position 1
- shot
- 12A-1
- scene
- 12A
- setup
- Archive master
- framing
- Wide at eye level
- movement
- Locked
- action
- Mara slides a mustard ticket toward Niko; silent porter stays near the door
- continuity
- Coral jacket; teal coat; gray porter raincoat; decide final key position
- audio
- Clock ticking; room tone
- seconds
- 4
- priority
- Essential
Shot 12A-2 — edit position 2
- shot
- 12A-2
- scene
- 12A
- setup
- Mara single
- framing
- Medium close at eye level
- movement
- Locked
- action
- Mara says Keep the key until the last tram arrives
- continuity
- Attention screen right; cobalt key remains in agreed position
- audio
- Mara dialogue
- seconds
- 3
- priority
- Essential
Shot 12A-3 — edit position 3
- shot
- 12A-3
- scene
- 12A
- setup
- Ticket insert
- framing
- Close overhead
- movement
- Locked
- action
- Hold the mustard ticket with readable PLATFORM 4 lettering
- continuity
- Match ticket orientation and owner to master
- audio
- Clock ticking continues
- seconds
- 2
- priority
- Essential
Shot 12A-4 — edit position 4
- shot
- 12A-4
- scene
- 12A
- setup
- Niko single
- framing
- Medium close at eye level
- movement
- Locked
- action
- Niko asks And if it never comes
- continuity
- Attention screen left; same teal coat
- audio
- Niko dialogue
- seconds
- 3
- priority
- Essential
Shot 12A-5 — edit position 5
- shot
- 12A-5
- scene
- 12A
- setup
- Mara single
- framing
- Medium close at eye level
- movement
- Locked
- action
- Mara pauses before the cut to dawn
- continuity
- Same eye line and key position as shot 12A-2
- audio
- Leave a useful pause
- seconds
- Not set
- priority
- Optional
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