THE EMPTY BOOTH — original unexecuted horror scene brief Premise: an adult night caretaker says the booth was empty, then notices a figure behind the window. No gore or violence. World: one plain archive room, one fixed blue-grey booth window on the right, one empty chair left, constant lighting. Character plan: the returning caretaker and the figure are fictional adults. Prepare distinct accepted references before performance generation. Beat 1: establish the empty window and the room relationship Beat 2: caretaker notices an offscreen cue; keep window state empty until the intended reveal Beat 3: reverse or held view reveals one figure behind the window Beat 4: caretaker reaction ends before an explanation Continuity: one chair, same window divisions, same light direction and figure identity across accepted takes. Prompt exercise: fixed view of the accepted archive room reference, window remains empty until the directed reveal, no extra person or abrupt location change. Translate this prose into supported controls; requested timing is not guaranteed. Acceptance: inspect the first frame with the figure, all earlier frames for leakage, room geometry, actual returned duration and assembled cut. Reference clips: authored schematic state changes, 12 seconds at 30 fps, no audio and no AI model output. Held onset 8 seconds; early onset 2 seconds. These timings demonstrate editorial control, not fear, retention, model performance or a universal horror formula.