Original Hitem3D and Hi3D inspection fixture
No Hi3D service or inference was used. Cup is native authored Blender geometry.
From this extracted directory with Blender installed:
blender --background --python hi3d-cup-source.py -- "$PWD"
blender --background --python hi3d-export-check.py -- "$PWD"
bun install
bun hi3d-inspection-source.ts . .
Blender 5.2.3 LTS Release Candidate authored the supplied files. It is not bundled.
Native source creates scene exports renders and audit. Import script checks GLB with vertex merge enabled and STL. Sharp0.34.5 creates the contact sheet and view map. It uses Arial where available; other font environments can differ.
Scene coordinate units are abstract. STL has no validated printer scale. No slicer wall-strength analysis self-intersection analysis game runtime or physical printing tested.
BLEND bytes can include paths and metadata; compare geometry/audit and rendered pixels rather than expecting identical project-file bytes across folders.
