Original anaglyph stereo study Saved rendering runtime Blender 5.2.3 LTS Release Candidate build fab76e95306d Cycles CPU 32 samples with denoising Standard view transform Native geometry and lighting no AI generation or paid inference Render the original geometry into a NEW output directory blender --background --factory-startup --python build-anaglyph-scene.py -- /absolute/new-study The builder writes both PNGs camera JSON landmark CSV and original BLEND Camera projected origins are checked against the stated pinhole formula A fresh render on another Blender build or platform may differ in pixels The original saved PNG pair is the reference for exact channel reproduction Reproduce combination assets Place build-anaglyph-assets.ts and anaglyph-study.ts beside each other Install sharp 0.34.5 in that isolated script directory using bun add sharp@0.34.5 Use Bun 1.3.11 and supply a directory containing anaglyph-left.png and anaglyph-right.png bun build-anaglyph-assets.ts /absolute/new-study This writes default swapped and alpha PNGs JSON CSV and original WEBP illustrations Independently verify outputs uv run --no-project --with numpy --with pillow python verify-anaglyph-native.py /absolute/new-study Copy the published anaglyph-camera-study.json into that directory when reproducing from the saved pair The verifier checks all RGBA channels and sums in default swapped and alpha outputs The verifier also checks the three projected origins not all surface disparities Scope Red from left and green plus blue from right by default Swap reverses the input assignment without geometric alignment Each decoded input is flattened onto white in byte space with integer rounding Output is opaque no color correction matrix grayscale conversion resizing or cropping No recovered depth auto rectification or calibrated glasses simulation No claim of viewing comfort universal color fidelity or AI model inference