Original AI-assisted game trailer brief by Clout October 17, 2026 EDITOR BRIEF — use only footage you supply Game: [actual title] Audience: [who should understand this trailer] Destination: [store page / social post / announcement] One player promise: [verb + challenge + reward] Available footage: [filenames + actual build version] Required labels: [actual gameplay / cinematic concept / prototype] Target length and crop: [seconds + aspect ratio] Read without audio: [the essential visible information] End card: [real title + accurate release/access status + real URL] Suggest a beat sheet from the supplied footage only. For each beat, identify the source file and time range and state what it demonstrates. Mark missing material as a capture or generation request; do not invent a clip or claim an absent feature. Keep all original footage, quoted generation costs and actual debits separate. Do not generate media or publish until the proposed work is reviewed. OPTIONAL CINEMATIC SHOT — untested planning prompt Use my approved rover reference for silhouette and materials. One low, stable three-quarter shot of the teal rover stopped beside a coral parcel on a basalt moon platform. Soft amber horizon light, readable object silhouettes and a quiet navy sky. One slow camera push, one continuous shot. Preserve the reference wheels and parcel shape. This is a cinematic concept, not captured gameplay. Put the actual title and URL into the edit separately. Inspect the selected operation, reference controls, output duration, rights and displayed charge before submitting. LOGIC CHECK FOR A TRAILER CUT Can a viewer identify the action from the first few seconds? Does every gameplay claim exist in the referenced build? Can the essential story be understood with sound muted? Does the end card describe a real next step? Are concept shots distinguishable from captured gameplay? Have you watched the entire encoded export, including its final frame? MOON COURIER INCLUDED EXAMPLE 25 browser screenshots of the original playable Clout puzzle, one initial state and 24 valid moves. Timing edited with FFmpeg. Measured export 14.366667 seconds, 1280x720, H264, 30 fps, 431 frames, no audio. Title/end graphics added in editing. This is not continuous real-time capture and contains no generated cinematic. The independent conceptual cover is not included as gameplay in the video.